
Challenging kids to discover a game’s intricacies shows them respect, and kids respond to that.įusionFall is set to release in 2008 on the PC. The shows and games I remember watching when I was younger were the ones that either had adult themes or weren’t afraid of challenging me to think. Once I got the hang of it, I was cutting down baddies left and right.Įven though the system was complicated enough to throw me, a guy more than a decade beyond the core demographic, there’s something very refreshing about a kids’ game that doesn’t treat kids like idiots. Additionally, every Nano falls into a fire, ice or water class that offsets paper-rock-scissors-style against monsters, which are classified the same way.

It turns out my floating Eddy was a “Nano,” one of a litany of helpers that give you either passive bonuses or activated abilities. However, I learned quickly how deceptively deep the game was when I walked up to a monster right around my level and got my ass kicked. It was all very reminiscent of City of Heroes, not because of the setting but because the art team bothered to use bright colors that made the experience inviting rather than an unspoken challenge.
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The game blends elements from platform games into the traditional MMOG framework, and there are entire “dungeons” (the ones I saw were giant, vertical spaces with zip lines and super trampolines acting as puzzles) in which you don’t have to fight anything but the environment. In front of me were monsters with a very robotic feel to them, roaming around and terrorizing the scenery. Floating around my head was Eddy, from Ed, Edd n Eddy. When I hopped into the game, I began in a park, dressed in what looked like a futuristic tracksuit with armor. The Americans on the dev team spent considerable time – some spent over a year – in South Korea overseeing the game’s development. But it’s not strictly an outsourcing relationship. And while the designers are American, the majority of the development team is based in South Korea. Also on the team are a number of Ultima Online ex-pats. Heading up the crew is Sam Lewis, who designed games for FASA and EA.com, back when it existed.
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The design team is full of industry vets. And instead of high-powered assault rifles and razor-sharp melee weaponry, players can fire bubblegum machine guns and swing parking meters at bad guys. For instance, Dexter from Dexter’s Lab is about six feet tall in the game, and his shock of red hair has been replaced by a hipper ‘do.
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Targeted to the 8-14 demographic, FusionFall draws from Cartoon Network’s TV lineup and then homogenizes all the characters into a more mature, cel-shaded manga art style.

Codename Kids Next Door, the Powerpuff Girls, Foster’s Home for Imaginary Friends, Samurai Jack, The Grim Adventures of Billy and Mandy, Dexter’s Laboratory, Ben 10, Ed Edd n Eddy. Juniper Lee is an 11-year old girl and the newest in the line of the Te-Xuan-Ze, the person that upholds the balance between the world of humans and monsters of the magical realm, by protecting Orchid Bay. FusionFall was one of the biggest crossovers is in Cartoon Network history featuring many characters from their famous shows.
